In most scenarios, it is best to let the ward trigger offer the cost to your opponent, if they pay that cost, you can still counter the removal spell or ability since they go on the stack like other effects
3 N's Plan Allows Players to Move Energy Around Card Number: 170/86 Getting multiple energy onto the board in one turn can be incredibly difficult for some strategies, and it often requires a supporter card like Crispin or Janine's Secret Art to be an efficient process
This is a great pack to open and see whats there, and the pull rates were said to be fairly decent for this one
The cards are often slightly too heavy, and they were clearly die-cut from back to front
It serves as the premier board wipe in the game, offering an excellent reset button regardless of how ahead the opponent might be
not to be able to bear blindness, that is miserable