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The Rules For Commander Damage The rules for commander damage initially sounds simple, but there are a lot of intricacies to keep in mind
Creatures, artifacts, and other permanents that make your spells cheaper are all huge here
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Aang, Swift Savior Absolute Virtue Abuelo, Ancestral Echo Aerial Engineer Alquist Proft, Master Sleuth Arcade Gannon Arcanist's Owl Archon of the Triumvirate Armored Guardian Ascended Lawmage Augury Adept Aven Mimeomancer Aven Wind Guide Ayesha Tanaka Ayesha Tanaka, Armorer Azor's Elocutors Azor, the Lawbringer Azorius First-Wing Azorius Guildmage Azorius Knight-Arbiter Azorius Skyguard Azorius thermage Barrenton Cragtreads Battlewise Hoplite Belisarius Cawl Black Bolt, Inhuman King Black Panther, Hope Enduring Boromir, Gondor's Hope Brago, King Eternal Brine Comber Bruna, Light of Alabaster Captain America, Living Legend Cat-Owl Celestial Regulator Cephalopod Sentry Chrome Courier Cid, Timeless Artificer Cirina Bargainspinner Cloudblazer Council of the Absolute Crystalline Sliver Cunning Breezedancer Daxos of Meletis Deepchannel Duelist Deepway Navigator Deft Duelist Dennick, Pious Apparition Dennick, Pious Apprentice Denry Klin, Editor in Chief Departed Soulkeeper Deputy of Acquittals Deputy of Detention Devoted Grafkeeper Don & Leo, Problem Solvers Dorothea, Vengeful Victim Dragon Man, Reformed Robot Dragonlord Ojutai Dream Trawler Drogskol Captain Drogskol Reaver Eclipsed Merrow Elder Owyn Lyons Elite Guardmage Emissary of Soulfire Empyrean Eagle Ephara, Ever-Sheltering Ephara, God of the Polis Epistolary Librarian Errant and Giada Esper Cormorants Ethercaste Knight Ethereal Valkyrie

You could think of it as a Timber Gorge with a very useful upside