High-demand cards like vintage holos, alternate arts, or low-population graded slabs deserve patient, confident pricing
Tapping down opposing creatures, disrupting opponent's plans, and attacking (often with fliers) are all key elements, and there are even bonus payoffs for tapping creatures down, which is something that is often good in and of itself
I want to sit here and be able to tell you how I want to make one of those lists around the Weatherlight Hero Gerrard Capashen, but he's too bad to do anything with for the most part
The simple fact is that artifacts are used to flesh out the weaknesses of colors
Most Wildfire decks have 25 or so Fire Energy cards
Opponents who fail to remove this creature on the same turn it enters the battlefield will have a very difficult time getting rid of it, and that's exactly the kind of threat aggressive decks love to play