And normal cards that care about counters look to add them with things like populate and Doubling Season, and this heads somewhere else
If you'd rather have some less specific nonsense, however, then there is one other combo I found that involves all one-cost or less artifacts, creatures, or enchantments
However, what makes no sense is that the same limitations do not apply to anyone else, and NPCs have huge decks filled with rare cards
Security Effect [When Attacking] [Once Per Turn] Your opponent may trash 1 card in their hand
Impulse draws Since red lacks traditional card draw, it often takes advantage of exile-to-play mechanics to create swing turns or straight up win the game
Death-Priest of Myrkul doesn't need to have been on the battlefield when the creature died