Some control decks even had a fourth or fifth way to win in them just in case they got Capped
The Final Fantasy Magic set is just around the corner, and with so many players hyped for the new cards, poring over them for hours, it only makes sense some have found ways to break them utterly
On this test set, I got a 10% error rate , which seems good to me: the decklist can be corrected by hand while still saving a lot of time
These cards, while polar opposites, synergize in fantastic fashion, allowing their controller to consistently draw a minimum of two extra cards each turn, as long as both commanders are in play
Piggybacking off our saproling theme, we are looking to increase the amount of tokens we can pump out with cards like Second Harvest, Parallel Lives, and Primal Vigor
Meanwhile Stitch, Alien Troublemaker grants you one lore and draws a card each time he banishes a card in a challenge