Due to the nature of most Cleric creatures, decks built around them tend to play a slow, methodical game, locking down the opponents' ability to make plays and keeping your own life total healthy
#3: Grafdigger's Cage Power : 4 Speed : 4 Splashability: 4 Cage doesn't exile all graveyards upon entering the battlefield, making it a good deal less powerful than Rest in Peace
It's a mild form of flying hate on a land, but that can't be it
The eleven-mana creature has its casting cost reduced by X generic mana, with X equalling the combined toughness of all creatures you control, meaning you can drop this bad boy as early as turn three in some cases
So a while back I noticed an ad on my local Craigslist for 2,000 Magic cards for sale for $200 dollars
Playing 1-2 tutors can give your deck a great boost in consistency without being broken